Create New Item
Item Type
File
Folder
Item Name
Search file in folder and subfolders...
Are you sure want to rename?
File Manager
/
APPSST
/
js
:
actufirma.js
Advanced Search
Upload
New Item
Settings
Back
Back Up
Advanced Editor
Save
var ctx, color = "#111"; document.addEventListener("DOMContentLoaded", function() { // setup a new canvas for drawing wait for device init setTimeout(function() { newCanvas(); }, 1000); }, false); // function to setup a new canvas for drawing function newCanvas() { //define and resize canvas var canvas = '<canvas id="canvas" width="800px" height="800px" class="content" </canvas>'; document.getElementById("content").innerHTML = canvas; // setup canvas ctx = document.getElementById("canvas").getContext("2d"); ctx.strokeStyle = color; ctx.lineWidth = 2; // setup to trigger drawing on mouse or touch drawTouch(); // drawPointer(); drawMouse(); } function selectColor(el) { ctx.beginPath(); ctx.strokeStyle = "#fff"; } // prototype to start drawing on touch using canvas moveTo and lineTo var drawTouch = function() { var start = function(e) { ctx.beginPath(); var divcanvas = document.getElementById("canvas"); x = e.changedTouches[0].pageX - getDimensions(divcanvas).x; y = e.changedTouches[0].pageY - getDimensions(divcanvas).y; ctx.moveTo(x, y); }; var move = function(e) { e.preventDefault(); var divcanvas = document.getElementById("canvas"); x = e.changedTouches[0].pageX - getDimensions(divcanvas).x; y = e.changedTouches[0].pageY - getDimensions(divcanvas).y; ctx.lineTo(x, y); ctx.stroke(); }; document.getElementById("canvas").addEventListener("touchstart", start, false); document.getElementById("canvas").addEventListener("touchmove", move, false); }; // prototype to start drawing on pointer(microsoft ie) using canvas moveTo and lineTo var drawPointer = function() { var start = function(e) { e = e.originalEvent; ctx.beginPath(); x = e.pageX; y = e.pageY; ctx.moveTo(x, y); }; var move = function(e) { e.preventDefault(); e = e.originalEvent; x = e.pageX; y = e.pageY; ctx.lineTo(x, y); ctx.stroke(); }; document.getElementById("canvas").addEventListener("MSPointerDown", start, false); document.getElementById("canvas").addEventListener("MSPointerMove", move, false); }; // prototype to start drawing on mouse using canvas moveTo and lineTo var drawMouse = function() { var clicked = 0; var start = function(e) { clicked = 1; ctx.beginPath(); var divcanvas = document.getElementById("canvas"); x = e.pageX - getDimensions(divcanvas).x; y = e.pageY - getDimensions(divcanvas).y; ctx.moveTo(x, y); }; var move = function(e) { if (clicked) { var divcanvas = document.getElementById("content"); x = e.pageX - getDimensions(divcanvas).x; y = e.pageY - getDimensions(divcanvas).y; ctx.lineTo(x, y); ctx.stroke(); } }; var stop = function(e) { clicked = 0; }; document.getElementById("canvas").addEventListener("mousedown", start, false); document.getElementById("canvas").addEventListener("mousemove", move, false); document.addEventListener("mouseup", stop, false); }; getDimensions = function(oElement) { var x, y, w, h; x = y = w = h = 0; if (document.getBoxObjectFor) { // Mozilla var oBox = document.getBoxObjectFor(oElement); x = oBox.x - 1; w = oBox.width; y = oBox.y - 1; h = oBox.height; } else if (oElement.getBoundingClientRect) { // IE var oRect = oElement.getBoundingClientRect(); x = oRect.left - 2; w = oElement.clientWidth; y = oRect.top - 2; h = oElement.clientHeight; } return { x: x, y: y, w: w, h: h }; }